Meta - Reality Labs (2023 to present)
Product design lead, Horizon
Developing novel user experiences & interaction paradigms within Mixed Reality hardware & mobile, aided by constant user focus & prototyping.
VR and AR experiences hold tremendous potential for delivering next-level immersion, social connection, escapism, and accessibility. Beyond that, they generate crucial data points that will shape the future of spatial AI systems.
My team and I work on a key Reality Labs experiment and product called Events, which seeks to unlock this potential.
As Design Lead, I drive the 0→1 strategy and execution for novel music experiences on Quest mixed reality hardware & mobile devices — featuring headline acts including Coldplay, Sabrina Carpenter and Arcade Fire, amongst many others seen in 3D immersive worlds.
Most of my work is confidential, hence I cannot discuss it in too much detail here. But some snippets shown below.
Co-presence, Sociality & novel interactions in MR, while focusing on comfort and ease.
Accessibility and user advocacy are central to every decision, balanced against business priorities spanning multiple cross-functional teams.
A core challenge has been the design & prototyping of Spatial interactions that works across fundamentally different contexts: immersive 3D arenas and flat-screen mobile surfaces.
I define how users navigate, orient & learn, and comfortably engage in activities within VR/AR environments — solving for spatial wayfinding, shared presence at scale, and consistent end-to-end discovery across Horizon Worlds and Horizon OS.