Meta - Reality Labs (2023 to present)

Product design lead, Horizon

Developing novel user experiences & interaction paradigms within Mixed Reality hardware & mobile, aided by constant user focus & prototyping.

VR and AR experiences hold tremendous potential for delivering next-level immersion, social connection, escapism, and accessibility. Beyond that, they generate crucial data points that will shape the future of spatial AI systems.

My team and I work on a key Reality Labs experiment and product called Events, which seeks to unlock this potential.

https://horizon.meta.com/events/

As Design Lead, I drive the 0→1 strategy and execution for novel music experiences on Quest mixed reality hardware & mobile devices — featuring headline acts including  Coldplay, Sabrina Carpenter and Arcade Fire, amongst many others seen in 3D immersive worlds.

Most of my work is confidential, hence I cannot discuss it in too much detail here. But some snippets shown below.

Co-presence, Sociality & novel interactions in MR, while focusing on comfort and ease.

Accessibility and user advocacy are central to every decision, balanced against business priorities spanning multiple cross-functional teams.

A core challenge has been the design & prototyping of Spatial interactions that works across fundamentally different contexts: immersive 3D arenas and flat-screen mobile surfaces.

I define how users navigate, orient & learn, and comfortably engage in activities within VR/AR environments — solving for spatial wayfinding, shared presence at scale, and consistent end-to-end discovery across Horizon Worlds and Horizon OS.

My team’s work has been featured in Meta’s Connect conference in 2025 and is being experienced by millions of Quest and mobile users, with positive reviews.

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Google & Android